5/7/2020 Mega Man X3
Mega Man X3 covers extremely familiar territory, but the game still manages to provide surprises and some clever elements in the gameplay and graphics. It may be routine for experienced players, but anyone who hasn't played a 16-bit game in this series will discover Mega magic. You can deploy Zero's charge power incrementally. Apr 08, 2017 Play Mega Man X3 – Zero Project Online, Mega Man X3 – Zero Project Super Nintendo / Super Famicom / SNES game online through your browser including the.
We have upgraded to the latest version of MediaWiki and now support TLS1.2 and transcoding!
Please contact us via Discord or Twitter if you experience any problems.
Dr. Doppler, whoever he is, is suddenly bent on world domination! Could Sigma be behind this? (Spoiler: Yes.)
Because Capcom was focusing their efforts on the PlayStation and Saturn at this point, development on X3 was outsourced to Minakuchi Engineering, who had previously worked on the Mega Man games for the Game Boy. Although the game is still good in its own right, many fans say the results show.
Unlike the Mega Man X Collection, Mega Man X Legacy Collection 1 & 2 uses the SNES version of Mega Man X3 instead of the PS1 version like the former did.
Unused Graphics
This smiley face is used as filler in the intro stage's tileset.
These two tiles are present in Tunnel Rhino's tileset. Located at $174C80 is unused graphics for X getting stunned. What's odd though is that it's using the armor from X2, and this sprite wasn't used there either (or even present in the X2 game data for that matter).This animation was used in Mega Man X if X was on the ground when Flame Mammoth landed from a jump. Cx4 Test
This game has the same exact Cx4 test that Mega Man X2 does, and it's even activated the same way. Hold B on controller 2, then turn the game on. It doesn't affect gameplay, it's just a developer's tool.
Oddly enough, continuing to hold B on controller 2 after the test will mute the Capcom logo jingle and cinematic intro music for one loop. This did not happen in Mega Man X2.
Map Editor
Starting at SNES address $03874C is programming for a map editor. Use these Pro Action Replay codes to reach it:
During gameplay, pause the game to enter the game's Map Editor mode. If you hold R while pausing, the text palette will be different (the background and text palettes will sometimes conflict). The controller instructions are as follows:
(Source: JLukas)
Debug MenusOpening Demo
Text index $02.
Object Viewer
Text index $13 and $14. The same object viewer found in other Mega Man games. In this one, only the debug text remains...?
(Source: gedowski)
Unused StuffUnused Ganseki Character
This type of Ganseki Carrier isn't used in game. It flies back and forth with a large spike ball and will fire at X/Zero when they're in range. Unlike the other types of Ganseki Carrier that eventually drop what they're holding, this type does not. When you kill it, the spike ball drops to the ground. The ball reflects all shots and damages you, as expected.
Video footage can be seen here from 0:00 to 0:18.
(Source: GoldS)
Unused Wild Tank Behavior
The Wild Tank enemy is digging out of the ground in this screenshot. This type of Wild Tank is initially invisible. When the player comes close enough, the enemy 'digs' upward by 12 pixels, creating a dust cloud. In the final game, all Wild Tanks appear above ground by default.
Video footage can be seen here from 0:18 to 0:36.
Unused Vertical Boss Door
Back of the Mega Man X3 box with the unused door.
An unused set of vertical boss doors can be found above Blast Hornet's boss room. They seem to work as intended, though the graphics either aren't loaded properly or no longer exist.
Video footage can be seen here from 0:37 to 0:57.
The back of the Mega Man X3 box sheds some light on this mystery! At one point, it was indeed possible, or at least planned, to drop in on Blast Hornet via the ceiling. This is rather strange, because nowhere else in Mega Man X3 does the game ever have you drop in from above on a boss.
Vertical boss doors were used in Mega Man X2.
(Source: GoldS)
Test Boss
A very odd boss that's completely unused in the game. It looks like a glitched Ride Armor, though its intended appearance is currently unknown. It drops from the top of the screen until it hits the floor, and then does absolutely nothing else until you destroy it. Despite the fact that it flashes when hit, it has no invulnerability time.
Video footage can be seen here from 0:57 to 1:36.
(Source: GoldS)
HUD Icon
By forcing the selected weapon into an invalid slot, a letter W icon is displayed. Its intended palette is unknown (the colors change if, for example, the game switches control to Zero in the intro stage). For some reason, this also messes up the colors of other objects. It can be seen when playing as X with the PAR code 7E1EE214 by pausing, pressing up or down, then unpausing.
Regional DifferencesTitle ScreenJapan
In the spirit of the lasttwo games, the international title logo was redesigned. The registered trademark (R) icon was also changed to simply a trademark (TM).
Name Changes
As tradition, the eight Mavericks had their names changed outside of Japan.
Retrieved from 'https://tcrf.net/index.php?title=Mega_Man_X3_(SNES)&oldid=700519'
Comments are closed.
|